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Legend's QuestUpdated: 25-08-2019 18:38:41

Description

Draw a map of the southern edge of Karamja Island, make friends with the natives, and bring back a lovely token to display in the Legend's Guild. Sounds easy, but you'll soon discover that it's the complete opposite.

Quest Start Information
Start point
Quest

Legends' Guild Wrought Mithril Gates, north-east of East Ardougne.

Difficulty
Length
Long
Requirements

107 Quest Points
50 Agility
50 Crafting
45 Herblaw
56 Magic
52 Mining
42 Prayer
50 Smithing
50 Strength
50 Thieving
50 Woodcutting
Ability to defeat a level 172 demon (Nezikchened).

Items needed

(hover over picture)

x3 x3 x2 (4-6 recommended) x4 x2 x3
DO NOT FORGET:
  • Runes to cast one of the four charge orb spells (any of them will work) at least two times
Quest Points
4
Rewards

4 Quest Points
7650 x 4 in a choice of skills
Access to the Legends' Guild.
Ability to wield the Dragon Square Shield and Cape of Legends
Ability to make Cooked Oomlie meat Parcels and Blessed Golden Bowls

By
Kevin

Walkthrough

STEP 1: Talking with Legends guild guard

Talk with Legends guild guard at the Legends' Guild, located west of the Barbarian Outpost.

Inside, speak with Sir Radimus Erkle. Ask him about how you can be a member of the Legend's Guild and you'll get the Radimus scrolls in your inventory. Now inside the guild, search the cupboard in the north-western building towards the north of the room to get a machette.

STEP 2: Mapping the Jungle

Head to the east entrance of Shilo Village but do not enter (only if you need to bank, or some of the quest items such as charcoal or papyrus can be purchased in the shop), then continue on down south. Here talk with jungle forester. Cut your way into the Kharazi Jungle with the machette (you can only cut trees with a rune axe but it's not recessary, you can cut through just jungle to get through in certain areas) and start mapping it with the Radimus scrolls . Map at the western section, middle section, and eastern section of the jungle (you do not have to go too far deep into the jungle for this part). Show the completed map to the jungle forester, and you'll get a bull roarer.

STEP 3: Exploring the Shaman Cave

Swing your bull roarer around the jungle (try the middle and around the little patches on your map) and Gujuo will appear. Go through every chat option you can with him. Now find 3 rocks in the north-northwestern part of the jungle, search them, and go down into the cave. Investigate the flamewall, and the man trapped inside will talk to you. Exit using the cave entrance and use your bull roarer to find Gujuo again and tell him you need to put out the flames with pure water.

Make sure to inquire about obtaining the pure water and ask him all the options or you might not be able to obtain the pure water.

STEP 4: Getting the pure water

Head back to Shilo Village and withdraw some gold bars and a hammer, then head to Tai Bwo Wannai so you use the gold bars to make a golden bowl. Bring several gold bars, as it's possible to fail and you will lose gold bars if that happens. Deposit your hammer and withdraw your runes, gems, a pickaxe and lockpicks (you may need more inventory space so deposit what you don't need). Now get it blessed by Gujuo by going to a spot in the jungle and using your bull roarer to summon him. Note; you will need full prayer to do this, and failing will deplete your prayer points, so bring a prayer potion just in case.

Now find the shallow water in the jungle, and get your pure water from this. You'll have to use your machette on the Tall Reeds right by the small pool in the jungle. Use the cut reed plant on the Shallow water and now you should have a blessed golden bowl with pure water.

STEP 5: First Battle

Go back into the north-western cave and use your blessed golden bowl with pure water on the flamewall, and then talk with Ungadulu. Use your water on the flamewall again to exit the octagram, then search the bookcase and go in. Go all the way through the different agility, strength and thieving obstacles and level-80 death wings until you get to an Ancient Wall.

Use 1 soul-rune, 1 mind-rune, 1 earth-rune, and 2 law-runes on the wall in that particular order.

Continue on until you reach the section with many pools. Now use all 7 gems on the Carved Rocks coming out of the water (try each pond until you get it right) and you will get the booking of binding.

Travel back out of the cave and get some more holy water into your bowl if needed, then throw the pure water from your blessed golden bowl on the flamewall to pass through, then use your booking of binding on Ungadulu and fight the level-172 demon Nezikchened.

He will drain a majority of your prayer pretty quickly and it's a pretty difficult fight. If you run, you must do the battle from the start all over again.

Please note that your friends will not be able to help you with this fight; if they try to shoot bow or cast spells, it will say their attack passes through the demon, and the demon will vanish on its own mid-fight, forcing you to start over again.

Bring some magic spells and super strength potion, super defense potion, and super attack potion if you want to be on the safe side.

If the fight is too hard, the booking of binding will let you create holy water vials using your magic ability. Read the book's "Enchanto" spell with an empty vial in your inventory to enchant it with 10 prayer and 10 magic stats points. Then fill it with pure spring water similar to how you fill the golden bowl; cut the reeds to syphon it from the spring. Then, approach Ungadulu and click the vial "Throw" option to soak him. This will weaken the demon when it appears. You can also stockpile these to use against other demon as powerful long range weapons, though the process to create them takes a while, so it's usually not worth it.

After you defeat the demon, talk with Ungadulu, and he'll give you 3 Yommi tree seeds and a magical fire pass so you can go through the flames without having to use your special bowl with water anymore. You should still have some water left however, so use it on the Yommi tree seeds and it will create Germinated Yommi tree seeds.

STEP 6: Replenishing the pure water

Now head back to the Shallow water and cut a reed with your machette. Try to use your cut reed plant on the Shallow water to only find the water has dried up. Swing your bull roarer and summon Gujuo. Ask him the second option and he will tell you a story, then ask for his help. You must also ask Gujuo about snake weed and ardrigal in order to find them. It's just safe to talk to him about every option.

You must now get a vial of water (can be purchased in the Tai Bwo Wannai General Store), some snake weed and ardrigal. snake weed can be found when you search the red vines north-west of Shilo Village and south-west of Tai Bwo Wannai. After searching they appear on the floor, so pick the herb up and identify it to reveal snake weed. Now go to the ship yard east of Tai Bwo Wannai and search a searchable PalmTree then pick up the herb and identify it to reveal ardrigal. Add both herbs to the same vial of water to create a Gujuo potion. Drink it right away to save space; the effect is permanent.

You should now visit the bank in Shilo Village to withdraw a rope and some materials for a charged orb spell (unpowered orb included). If you don't want to backtrack later on, you can sacrifice some space and withdraw a second orb spell.

Go back into the jungle and to the very left, re-enter the cave. Make your way passed the death wings and through the SMELL gate once more (you don't need the runes this time). Continue to a Dark Metal Gate. Use a Charge Orb spell (any will work) on the gate to go through. You will find several barrels inside which you can smash for a random effect. They may explode, or spawn a random monster, or with luck, drop some useful supplies like half-pies, one-dose prayer potion and stats restoration potion, and certificates for fish, logs, or ores.

If you haven't already, drink the Gujuo potion and examine the Wooden Beam in the middle.

Use the rope on the platform, then click on the rope down into darkness and go down (careful, failing will deal around 16 damage). Attempt to take the hat then talk to the Viyeldi. Now go down the agility obstacles (watch your health here, you can take up to 28 damage upon failing) and kill one of each of the spirits for all 3 gems (keep track of their names so you'll know who you killed). Use Paralyze Monster on the level-120, level-125 and level-130 monsters and toggle it for easy kills.

Now take all 3 crystal pieces to the Ancient Lava Furnace in the north-east. Place them all in one at a time then you get A red crystal. Use the red crystal on the brown rocks between the level-125 and level-130 monsters to make it a glowing red crystal. Use the glowing red crystal on the Cavernous Opening to the south. You might attacked by lesser demons, just keep running west.

Attempt to "Move Rocks" by the north-west of the creek. Echned Zekin ghost will appear, select the following chat options: "Who's asking? Do I know you? What can I do about that? I'll do what I must to get the water. Ok, I'll do it." You'll now have a dark dagger.

It should be noted that you can get a second dark dagger to keep if you drop the first one and talk to the ghost again to get another. Just be careful that you don't have it in your inventory when you talk to Echned Zekin, as he may forget you did anything for him.

Backtrack all the way up the agility obstacles to the blue wizard hat.

STEP 7:SECOND BATTLE

Now you have two options; option 1 covers the easier but more lengthy one. The shorter and potentially more dangerous option 2 is covered below it.

FIRST OPTION: Fighting the demon with Holy Force Spell

Leave the hat alone. Climb up the rope. Continue backtracking to Ungadulu. Go withdraw your magical fire pass if you don't have it to pass by the flamewalls. Use the dark dagger on Ungadulu and he will give you a holy force spell. Go through the tunnels again and back through the door (use another Orb spell on it). Search the plank above the hole and it will re-attach your old rope. Go down it.

Make your way back to Echned Zekin rock. Move the rock and he will comment that your sense of purpose is different. Stop talking to him by clicking away when chat options appear, and he will remain there. Make sure you're at full health, you're about to fight the level-172 demon Nezikchened again. Now it's time to use a super strength potionsuper defense potion, and super attack potion. When you're ready, use your holy force spell on the ghost, or click its "Cast" option. He will transform into Nezikchened. It will drain your prayer to about 25 depending on your level, and attack. Just toggle Paralyze Monster on/off for the fight, or use magic on him. Make sure not to run.

Warning: if you do try to run at low health, he will call you a coward and get a couple extra hits on you before you actually leave battle, making your death a very likely outcome. If you are dangerously low on health, it's best to teleport to escape instead.

Once defeated (this fight should be easier than the first), move the rock again. Use your blessed golden bowl on the water spot beneath the rock.

SECOND OPTION: The shorter but more difficult way

You need to take the following steps to reach the new source of pure water if you don't have the magical fire pass necessary to reach Ungadulu and show him the dark dagger. Note: you may talk to Ungadulu, or escape from the flames if you are trapped there as a result of not being given the magical fire pass by investigating the flames. You just can't give him the dark dagger.

Return to the stairs and Viyeldi hat.

Attempt to take the hat and attack Viyeldi with the dark dagger given to you.

Return to the rock. Make sure you are prepared for another fight with the Nezikchened.

Attempt to move the rock when you are ready.

Echned Zekin will reveal his true form and attack you. Beware, he will drain ALL your prayer points and will be at full power. Silverlight, super strength potionsuper defense potion, and super attack potion, and heavy armour is highly recommended. If you can, bring a friend to spot you and save your things if you die.

Make sure they don't try to assist with magic or range, as the demon will disappear if they try to help.

If this version of Nezikchened is too hard for you, you can return to Ungadulu after having given the dark dagger to Echned Zekin. Talk to him through the flames by clicking "Investigate", announce you killed Viyeldi, and ask what you can do about it. He'll give you the holy force spell for free, and you can use it just like in method 1.

Once you have defeated the demon, you can move the rock and collect the pure water with your golden bowl. If you don't have your bowl, moving the rock will allow you to get water from the spring on the surface again using the reed.

STEP 8: Third Battle

Go back up to Ungadulu and tell him the good news. Make sure to ask "What do I do now ?".

Now make sure you bank. Withdraw your rune axe and restore all of your prayer and hits.

Find some fertile earth and use your Germinated Yommi tree seeds on it. It may fail so just go back to Ungadulu for more seeds or if you're not quick enough watering it, it may die. Now use your golden bowl with pure water on the Yommi Tree to make it grow big, then use your rune axe on it to chop it down, once more to cut the branches of once it falls over, and a last time to make it into a totem pole. Now pick it up off the ground and you will lose around 7 strength levels. You can restore them with a potion or by waiting.

Now find a totem pole in the south of the jungle. Prepare yourself by potting up. When you're ready, use the totem pole you have in your inventory on the totem pole standing on the ground.

If you gave the dark dagger to Ungadulu, you will now get attacked by Nezikchened. This time, he will NOT drain your prayer, so just use Paralyze Monster the whole way through.

If you killed Viyeldi with the dark dagger, you must fight the three spirits first before you can kill Nezikchened. Fortunately, you only have to kill each one once, meaning if you need to run after killing one, they will not appear again. Do this if your prayer or health is running low to recharge before continuing your fight with the next combatant. When you fight Nezikchened, he will drain your prayer to around 12 from full, but with proper gear and preparation, this should still be easier than the other two fights.

After you kill Nezikchened for the third and final time, use your totem pole on the other pole, and swing your bull roarer to say good bye to Gujuo. You'll get a Gilded totem pole from him.

Finishing the quest

Now, return to the Legends Guild. Use the Gilded totem pole on Sir Radimus Erkle. Now enter the doors up north and talk to Sir Radimus Erkle to get experience in 4 skills of choice. Most players choose Herblaw, as it will get you up a few levels from 45. You can now wield a dragon square shield and wear a cape of legends which can be purchased in the guild.